![]() Just click the Preview button in CodeKit and you're done. No plugins, no script tags, no config files. Click a link, it's clicked on every device. Type some text in a form and it magically appears on all your other devices, too. All major browsers are supported, even over TLS. Mac, iOS, Android, Windows, Tesla, kitchen fridge.if it's got a modern browser, it refreshes. No stupid config files or plugins required.ĬodeKit automatically refreshes and syncs browsers as you work. ![]() Use something that's not built-in? Easily tell CodeKit how to process files of any type, right in the UI. No more hacking build scripts.Īutoprefixer for vendor prefixes. Every tool's options are available in a beautiful, clean UI. Need to transpile JavaScript? Check a box. Get to work without grunting, gulping, or 47 trips to Stack Overflow.ĬodeKit automatically compiles all those awesome languages you read about in tutorials.Ĭompile Sass, Less, Stylus, CSS, CoffeeScript, Pug, Slim, Haml, TypeScript, JavaScript, ES6, Markdown, JSON, SVG, PNG, GIF and JPEG right out of the box. Secondly, if multiple people change settings at the same time or in very quick succession, some settings may not be applied because they're trumped by others.You can find release notes for this version here: ĭozens of modern web development tools in one easy-to-use app. This is NOT a workflow to be used remotely all of your developers and your shared disk must be on the same local area network. If the connection is poor or laggy, CodeKit can't keep up with changes as they happen and the result is unpredictable. First, everyone MUST have a rock-solid connection with low latency. This process works, but it can be fragile. When that happens, the other copies of CodeKit on everyone else's Macs will notice that change and update to reflect the new settings. Whenever one person changes a setting, CodeKit will update the dekit3 file. Each developer connects to that disk and adds the same folder to CodeKit on their Mac. In this scenario, your team works from a shared disk. If you forget, your file settings may get changed randomly! You must pause CodeKit's file-watching before performing any Git action that changes multiple files at once (like a pull). Configuring most of your Project Settings at the beginning will save you headaches later on because it vastly reduces the chances of having a conflict when you commit the dekit3 file. If there are conflicts, the settings file is simple JSON so you can see diffs and resolve the issues just like you do for any other file.Each person commits their work AND their settings file to the repo. ![]() CodeKit reads the dekit3 file and uses those settings.Other team members should now clone the repo and add the project to CodeKit on their Mac.Once the project is configured, commit everything INCLUDING the dekit3 file to your repository.One person adds the project folder to CodeKit and configures initial options like default language settings and default output paths.Close Topics First Steps: Getting Started Live-Reload Browsers Browser Sync Set Language Options Set Output Paths & Action Second Steps: Defaults For New Projects Build Your Project Set Target Browsers Stuff To Know: CodeKit + Git Troubleshooting License Recovery PostCSS Tools: Autoprefixer PurgeCSS CSSO Custom PostCSS Plugins Other Tools: npm Babel - (JS Transpiler) Terser - (JS Minifier) Rollup - (JS Bundler) Cache-Buster HTML-Minifier Libsass Bless Languages: Sass Less Stylus JavaScript CoffeeScript TypeScript Pug Haml Slim Kit Markdown JSON Image Optimizers: WebP PNG JPEG SVG GIF Frameworks: CodeKit Frameworks Tailwind Bootstrap Bourbon Bitters Zurb Foundation Susy Nib Jeet Syntax Checkers: ESLint Advanced: Hooks Environment Variables Adding Custom Languages Team Workflows Scripting CodeKit Editor Plugins: Nova Atom Sublime Text Coda 2 More Read-Only Mode Upgrading From 2.0 FAQ The Git WorkflowĬodeKit is designed to work well with Git.
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